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  • C_BaseEntity* GetClientEntity(int);
  • C_BaseEntity* GetClientEntityFromHandle(HANDLE);
  • int GetHighestEntityIndex();
  • int NumberOfEntities(bool bIncludeNonNetworkable);
  1. Methods

IEntityList

C_BaseEntity* GetClientEntity(int);

Returns GetClientNetworkable( entnum )->GetIClientEntity()

C_BaseEntity* GetClientEntityFromHandle(HANDLE);

Returns GetClientNetworkable( entnum )->GetIClientEntity()

int GetHighestEntityIndex();

Returns highest index actually used

int NumberOfEntities(bool bIncludeNonNetworkable);

Returns number of entities currently in use

PreviousIEngineClientNextIGameEvent

Last updated 5 years ago