IEngineClient
Vector2 GetScreenSize();
void ClientCmd(string);
player_info_t GetPlayerInfo();
int GetLocalPlayer();
QAngle GetViewAngles();
string GetMaxClients();
void ClientCmdUnrestricted(string);
bool IsConnected();
string GetLevelName();
string GetLevelNameShort();
string GetMapGroupName();
void ExecuteClientCmd(string);
int GetAppId();
int GetEngineBuildNumber();
string GetGameDirectory();
float GetLastTimestamp();
Vector2 GetMouseDelta(bool bIgnoreNextMouseDelta);
INetChannelInfo* GetNetChannelInfo();
int GetPlayerForUserId(int userid);
string GetProductVersionString();
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