C_BaseEntity
C_BaseEntity used to describe entity in Source Engine.
optional(int/float/Vector/string) GetProp(string table, string name)
Allows you to get any netvar. For example, ent:GetProp("DT_BaseEntity", "m_vecOrigin")
void SetProp(string table, string name, optional(int/float/Vector/string) value)
Allows you to set any netvar. For example, player:SetProp("DT_BaseEntity", "m_bSpotted", 1)
bool IsPlayer()
C_BasePlayer* GetPlayer()
bool IsWeapon()
int EntIndex()
Vector m_vecOrigin()
int m_nModelIndex()
int m_iTeamNum()
int m_nRenderMode()
Vector m_vecAngles()
bool m_bSpotted()
float m_flC4Blow()
int m_nAnimationSequence()
int m_nSkin()
int m_nBody()
float m_flCycle()
float m_flAnimTime()
float m_flOldAnimTime()
int m_fEffects()
int m_nAnimationParity()
void SetModelIndex(int index)
Last updated