Cheat

void RegisterCallback(string event_name, function callback);

Registering callbacks. Possible event names:

draw - game thread, allows you do draw any primitives and has safe access to any game functions. 0 arguments passed to callack.

createmove - createmove after cheat prediction. 1 argument passed to callback - C_UserCmd

prediction - createmove inside cheat prediction. 1 argument passed to callback - C_UserCmd

events - game events. IGameEvent pointer passed.

destroy - called when script destroyed. 0 arguments passed to callack.

void EspText(string classname, function callback);

Registering esp(+ esp preview) callbacks. Possible class names:

player

weapon

c4 or bomb

loot

CheatVar Checkbox(string name);

Registers UI switch element for current lua.

CheatVar SliderFloat(string name, float min, float max);

Registers UI slider(float) element for current lua.

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