Cheat
void RegisterCallback(string event_name, function callback);
Registering callbacks. Possible event names:
draw - game thread, allows you do draw any primitives and has safe access to any game functions. 0 arguments passed to callack.
createmove - createmove after cheat prediction. 1 argument passed to callback - C_UserCmd
prediction - createmove inside cheat prediction. 1 argument passed to callback - C_UserCmd
events - game events. IGameEvent pointer passed.
destroy - called when script destroyed. 0 arguments passed to callack.
void EspText(string classname, function callback);
Registering esp(+ esp preview) callbacks. Possible class names:
player
weapon
c4 or bomb
loot
CheatVar Checkbox(string name);
Registers UI switch element for current lua.
CheatVar SliderFloat(string name, float min, float max);
Registers UI slider(float) element for current lua.
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